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Home console released in 2001

This 128-bit console was designed as a neat cube, and its games were on mini discs, not cartridges, which was a first for Nintendo. Its controller still has fans today and can be used with some Wii, Wii U and Switch games.
DOT-001

GameCube NR Reader

The GameCube NR Reader is a piece of development hardware released by Nintendo for game developers and companies to test games in development on hardware similar to retail. The NR Reader comes in a distinct aqua blue colour, and cannot run retail games, only being able to read data from special NR Reader discs (DOT-003). Interestingly, the NR Reader features a region switch on the left-side, which allows users to switch the console between Japanese and English GUIs.



DOT-002

GameCube NPDP Reader

The GameCube NPDP is a visually unusual GameCube development device, that runs games via a "NPDP cartridge". The disc drive cover is replaced with a large cartridge slot, with several LED lights and buttons. The cartridge is basically a 6GB hard drive with enough storage to hold four GameCube games at a time. The LED lights indicate which of the four games is currently being played, with an additional LED light for "no disk". The buttons are used to change between the four games, emulate opening and closing the disc drive cover and forcing a disk error, all to assist with testing and debugging. Similar to the NR Reader, the NPDP Reader features a region switch on the left-side, which allows users to switch the console between Japanese and English GUIs. Aside from all that, the NPDP Reader is fairly similar to a retail GameCube console, albeit in a unique scarlet colour.



DOT-003

NR Reader Disc

An optical disc that contains GameCube developer software and work-in-progress games. They're incompatible with a standard GameCube console.



DOT-004
Unidentified
  
DOT-005


GameCube Memory Card Emulator


The GameCube Memory Card Emulator is used to emulate different capacities of memory card, as well as emulate errors associated with memory cards, for debugging purposes. The device features an LED light which lights red when writing data or green when it's reading data. There are also eight dip-switches. Dip-switch 1 and 2 change the capacity of the emulated memory card between 512KB/59 blocks, 2MB/251 blocks, 8MB/1019 blocks and 16MB/2043 blocks. Dip-switch 3, 4 and 5 will emulate different errors depending on the combination. Dip-switch 6, 7 and 8 supposedly don't change anything, but are not to be turned off. The GameCube Memory Card Emulator needs to be unplugged from the console when you change dip-switch configurations.


DOT-005A

The most common variation of GameCube Memory Card Emulator to find, this model can emulate much higher memory capacities than the original model. Using dip-switch 1 and 2, the capacity of the emulated memory card can be changed between 4MB/511 blocks, 16MB/2043 blocks and 32MB/4086 blocks.




DOT-006

GameCube TDEV

The GameCube TDEV (Tiny Dev) was created by SN Systems, a company that provides Windows-based development systems for various consoles, though is now owned by Sony, as of 2005. The GameCube TDEV has double the amount of RAM as a standard retail GameCube, a region switch on the left side and a custom USB 2.0 speed module where the generally unused serial port 2 is found, allowing the console to connect directly to a host computer. Connecting to a host computer allows the GameCube TDEV to run games and development software from it, though the console is still capable of using NR Reader discs as an alternative. The GameCube TDEV was generally used in universities to teach budding developers. The console often comes in a unique brown colour, but has also been found in the GameCube's standard indigo colour as well.



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