RVA-001
Arcade System for CAPCOM
This is an arcade board based on Wii hardware, used primarily for Capcom games. This hardware retains the Wii's power port, USB ports and SD card slot, removes the disc drive and sensor bar port, and repurposes several existing hardware features, such as the Power/Reset/Eject buttons. These buttons have been relabelled as SEL/SET/RESET, and are used to navigate the arcade system's OS and reset the system. The red Sync button has been replaced by DIP switches which have different purposes depending on the game. The SD Card slot appears to be a method of delivering updates to the game or system, but this feature seems to be largely unused. The proprietary AV port is replaced by a pair of stereo audio ports and a VGA video port, the disc drive has been replaced by a simple fan, and the GameCube components have been replaced by a stubby antenna (for better Wi-Fi signal) and a covered hole labelled "RF" (Wii dev kits use a port in this location to connect wired Wii Remotes, so this feature may have been scrapped during the development of this system). Lastly, a few additional ports are added above the USB ports, labelled EXT-PWR, SERIAL (1) (2) and JVS. The EXT and SERIAL ports are unused and the JVS port is a third USB port that can carry power. Usage of the USB and JVS ports is specific: in the manual for "Tatsunoko vs. Capcom: Cross Generation of Heroes" it warns you that the I/O board should only be plugged into the JVS USB port, whilst "Mario Party Fushigi no Korokoro Catcher 2" has the JVS and USB(1) ports blocked, only allowing access to the USB(2) port. This Wii-based arcade system largely seems to exist as an easy way for Capcom to retool games made for the Wii, such as "Tatsunoko vs Capcom: Ultimate All-Stars" and "Mario Party 8" for use in the arcades, without needing to port the game to vastly different arcade hardware. This arcade board is powered by a Wii AC Adapter (RVL-002), just like a normal Wii console.